Mitsuyoshi also spoke of the importance of putting Switch into the main branch (for multiplatform development that’s used for PlayStation 4, Xbox One, and PC). That means the Switch is more open when compared to Nintendo’s past consoles as well.
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Switch, on the contrary, uses PC architecture, which makes it match up well with middleware and game engines. In response, Mitsuyoshi explained that past Nintendo consoles used to be comprised of hardware with unique architecture, so they had to provide their own tools to developers. Kawasaki reached out right at the time when the demand for that was high, so the two sides could start communicating from an early phase.ĭuring the talk, Kawasaki put out a comment, wondering if Nintendo had a chance in heart given how it had been announced that Switch supports various middleware and tools from an early phase. When Switch was known as NX, developers were interested in using Unreal Engine 4 because that’s the era we’re in now. Nintendo had been receiving requests to have Unreal Engine 3 titles on Wii U, so he had been keeping in touch with Kawasaki since then.
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Nintendo’s Mitsuyoshi also agreed on the “timing” aspect.
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The company had been provided with development materials from Nintendo since it was still in development under the NX code name. Epic had always wanted to support Nintendo consoles, and that desire is finally realized with Switch. Epic couldn’t negotiate directly with Nintendo until they established Epic Games Japan in 2009, and the Wii U was released just when Epic was ending support for Unreal Engine 3. Epic’s Kawasaki started by saying that there was a mismatch in timing. The lecture began with the reasons as to why Unreal Engine hadn’t been formally supported on Nintendo platforms until recently from the viewpoints of both Epic and Nintendo. Nintendo’s Masaru Mitsuyoshi and Yusuke Fukushima were there as well. It was delivered by representative Takayuki Kawasaki and senior support engineer Noriaki Shinoyama. In April, Epic Games Japan held a lecture titled “Switch & Unreal: Making Game Development More Unreal” at Unreal Fest West ’17.